![]() Many of the set pieces involve homages to other genres, including space shooters, racing games, on-the-rail shooters, and an especially fantastic rhythm action boss battle. Although it’s worth pointing out that, on standard difficulty, these are all essentially optional extras and apart from increasing your maximum health and magic (primarily from competing special challenge arenas) you don’t need to worry about any of that if you don’t want to. You can buy jewellery that imparts additional abilities, including a late game one that allows monsters to control themselves, but extra moves are all obtained via a variety of skill trees for the characters, the weapons, and the demons. The weapon diversity is much greater than before too, from guns to razor sharp yo-yos and a music stand that’s not only a spear but can transform you into a frog woman that uses soundwaves as a weapon. Our immediate temptation is to talk incessantly about all the weird and wonderful demons, weapons, and monsters but we really don’t want to spoil them, as discovering them yourself is such a joy. The variety of these demons, as with everything else, is staggering, from a Godzilla-like monster to a web-swinging spider and a bat that can split itself in two, they all have their own unique abilities and moves, even while the simple control system makes them surprisingly intuitive to command. ![]()
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